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Gemini lost walkthrough stone puzzle
Gemini lost walkthrough stone puzzle









Liki - Kilika Island ( Kilika Port - Kilika Woods - Kilika Temple) - S.S. )ĭream Zanarkand - Baaj Temple - Salvage Ship - Underwater Ruins - Besaid Island ( Besaid Village - Besaid Temple) - S.S. If the player leaves the area and returns, all battles in each circular platform will be reset.

  • Before defeating Omega Weapon * (In each of nine circular platforms (except the first) there will be a fight.
  • The glyph is now working and it raises a bridge out to a chest suspended above the central stage. For that, the player must move to the west corridor from the entrance, follow the path up to a doormat glyph on the wall, head north to find a chamber with four chests, head northwest into a side corridor with another glyph, activate it, and return to the "doormat" one. It is recommended to use the diagram to get the Teleport Sphere by activating the glyphs.
  • Magic Sphere (return to where Omega Weapon was fought after his defeat).
  • Teleport Sphere (activate the two glyphs).
  • There is as of yet no adequate explanation of this phenomenon. While the configuration of the chests changes from load to load within a save file made in the Omega Ruins, each save file appears to be locked into switching between about 70 configurations, of which the winning configuration may or may not be one. The PlayStation 3 version yields unexpected results. opening 2 chests, saving, then opening the 3rd chest still gives Turnover as expected).

    gemini lost walkthrough stone puzzle

    Saving the game between groups without reloading does not reset the counter (i.e. However, because opening a chest or group of chests causes the group to disappear, saving and loading the game between groups leads to fewer than 12 chests being available and thus renders the 99 Warp Spheres prize unachievable. Loading a saved game with any of the chests open resets the prize counter, and the player still needs to open all 12 chests in a row to get the 99 Warp Spheres. The output of the RNG function changes from load to load, so the most effective way to obtain the spheres is to make a save at the start of the dungeon and soft reset and reload until a perfect run. Whether success is possible at all is not set in stone from the first time one enters the ruins. Whether an opened chest is a treasure or a Mimic has nothing to do with the timing of the music or the order in which they are opened. In the PlayStation 2 versions, the configuration is determined each time the console loads the Omega Ruins based on an RNG ("random number generator"). This means that there is a 1/3*1/4*1/4*1/5= 1/240 chance of all chest groups having no Mimics. the group closest to the entrance has equal odds that the left chest contains a Mimic, that the right chest contains a Mimic, or that neither contains a Mimic. The goal is to open all chests in all four groups without opening a Mimic chest to earn 99 Warp Spheres from the final chest.Įach group of chests has equal odds for each of the treasure chests to contain a Mimic or for there to be no Mimic at all with the constraint that there can at most be one Mimic in a chest group. Chests that have disappeared will not reappear after leaving and re-entering Omega Ruins, and so this minigame can only be played once per save file. If one opens a chest but leaves the chest group, the other chests will disappear even if the Mimic did not appear.

    gemini lost walkthrough stone puzzle

    If one opens a Mimic chest, the other chests in the same chest group disappear. These chests randomly contain either a treasure or a Mimic. There is a secret minigame involving the four groups of treasure chests in the ruins. Treasure chests in Omega Ruins, with the final volume of the Al Bhed Primers near the wall. To be unlocked on the airship map, the coordinates 69-75x and 33-38y have to be found using the search function.











    Gemini lost walkthrough stone puzzle