

Graphically, Real War features impressive computer-generated (CG) movies that nicely complement the game's own 3D unit models and detailed backgrounds. A helicopter crashes over the base as the enemy launches an offensive. The US must then send in Special Forces to secret nuclear bunkers to steal information that may clear the United States' name. In the early segments of the single-player campaign, the ILA has test-nuked a civilian-inhabited area and has framed the US forces, drawing them undue amounts of blame and hostility throughout the world. Intrigue plays a big part in a story that so far has disturbingly reflected controversial events in recent military history. The dual campaigns are interwoven intricately such that the actions of one army are reflected in the missions of its counterpart, stage for stage.

You can take the role of either a commander of the United States forces or the opposition, a conglomerate of hostile entities known as the Independent Liberation Army (ILA). These rules of combat are reflected as realistically as possible in the game, from the focus on air superiority to the inclusion of propaganda planes, which drop leaflets that spread dissent and lessen opposing unit morale. Joint Chief of Staff General Shelton has contributed the true-to-life tenets of military strategy that guide players to victory. The Real War campaign scenarios are based on current themes of military interest, including nuclear proliferation, espionage, and diplomacy, and take place across arctic, jungle, and desert environments. The game engine behind Joint Forces Deployment was retooled for Real War, and the game has undergone several cosmetic changes, but the underlying strategy and mechanics that distinguish these two from other games in the genre have remained largely unchanged. Real War is based on Joint Forces Deployment, a game first used as a training tool by the military, which featured accurate modeling of real-life combat units and tried-and-true tactics that the military instills in its servicemen. Rival Interactive President Jim Omer recently came to the GameSpot offices to demo Real War and gave us a firsthand look at the game that promises to introduce a level of realism that hasn't been seen yet in RTS gaming. In a genre dominated by games set in the alternate and distant futures, Rival Interactive's Real War takes its inspiration from the modern military and intends to accurately reflect real-life warfare.
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General Douglas MacArthur’s Inch’on landing on September 8, 1950, turned the tide of the war and enabled Southern forces to push Northward beyond the 38 th parallel.The units in the retail version of Real War are in full 3D. Instead, Truman referred to the addition of ground troops as a “police action.” U.S. The United States never formally declared war on North Korea. will contain communism and come to the aid of their allies.” “Truman used Korea to send a message that the U.S. “Democrats needed to look tough on communism,” Kim says. forces to South Korea to repulse the North’s invasion. On June 27, 1950, President Truman ordered U.S. The recommendations cemented Truman’s next move.

Created by the Defense Department, the State Department, the CIA, and other agencies, it advised the president to grow the defense industry to counter what these agencies saw as the threat of global communism. On April 14, 1950, Truman received a document called National Security Council Paper Number 68 ( NSC-68). He wanted to improve China’s prestige in the communist world by what he saw as freeing South Koreans from U.S. “Mao Zedong was adamant about helping out his North Korean allies. Thousands of Chinese troops were sent to aid the North Koreans. Why Ukraine Has Seen Centuries of Conflict
